Magium App Redesign

Design System and Prototype

For this project we were to analyse the brand identity within an app or website, utilize the analysis to iterate in the design system, and lastly prototype select flows of the new applied design system.

Project

UI, Visual Design, Prototyping

Date

Fall 2019

Magium is a...

chose your own adventure game
text adventure role playing game
fantasy novel

Problem Statement

Magium is lacking voice beyond plain text.

Key Points and Goals:

Audience

Both readers and gamers; both nostalgics and newbies. The goal is to be accessible and appeal to a wide variety. By nature, a digital C.Y.O.A. R.P.G. story crosses audiences. As such it has the potential and desire to tap into these available audiences.

Best of Both Sides

Both readers and gamers; both nostalgics and newbies. Bring in familiar flavor for these dualities. I aim to bring people back for the paid book chapters by adding voice, flavor, and life to the experience.

Unleash the Imagination

Still aiming to leave the power of imagination with the user as is the original vision for the app. Everything is going towards further unleashing the imagination.

Style Boards:

Applied Visual Elements:

Want to see the final result?
Here is the live prototype: